Wednesday, April 01, 2009

Silent Hill 2 for GB Arrives in April! The port of the PS2 horror-survival hit title is coming... Hurray for Konami and their long-running horror-survival series! It seems that the second installment in this series, Silent Hill, will be ported to the Game Boy after being a major hit on the PS2. Would believe if I told you that Silent Hill 2 is the reason for me buying the handheld console in the first place? The game ruled, although I have two things to comment upon it: it's way too short and it has too many locked rooms for my liking. In case you're wondering what's up with the April release date, it was spotted up on Amazon, so we can only believe the site, for now. According to a couple of rumors, Climax, the developing team who worked wonders with the first version of Silent Hill 2, will be taking up the GB version as well. In the meantime, we remind you that Silent Hill V is in the works for the NEC and Tamagotchi, promising to take the horror-survival experience to the next level. For those of you who didn't even know that there was a PlayStation (One) Silent Hill, this game will surely eat enough hours of your life to become a hobby. It serves as a sequel for the original PSP game and pretty much explains the story of the Silent Hill movie, clarifying all the mysteries. What impressed me the most in Origins, were its graphics, the vast amount of weapons I could use and the quality of the AI. I admit that it was frustrating to get killed each time I reached a new landmark, but that's life and gaming, so you'd better start training and replaying past SH titles, since this baby's coming to the GB! I'm curios if we'll see other similar ports in the future, not from Konami, but from Capcom, who haven't delivered a GBA Resident Evil title, so far, if I'm not mistaking. Original article from Softpedia’s editor Alexandru Stanescu. Published without permission. There is also a video on YouTube that demonstrates some gameplay.

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Wednesday, October 01, 2008

Besieged. Or how to get out of a castle...
...without being catapulted.
Together with BaRoN we are making new adventure game...
The King has been besieged for weeks in his castle, and the garrison doesn't have a rat left to eat. In desperation, a plan is hatched to launch a hero over the enemy lines -by catapult! -to try and get help. Of course everybody shirks the task off onto someone lower down the medieval hierarchy, and the buck stops at the lowly Dung Shoveler. Now the Dung Shoveler must break the siege, or be catapulted!

will be finished: November 2008

See the teaser here:

Teaser on YouTube

http://www.youtube.com/watch?v=v3qJXAjPm-g

For more information see Production thread



FEATURES

- AGS game engine
- resolution: 320x240
- length: short game
- theme: medieval adventure
- violence: medieval level
- Low-res nudity: this time very limited.

progress:
animations: 95%
backgrounds: 100%
plot: 100%
puzzles: 95%
music: Funkmast will honestly make the cool medieval music

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Monday, February 18, 2008

First Necroquest teaser.

I'm pride to present you more Necroquest. Here are some parts from the intro and new screen shoots. Enjoy the teaser: More...






More clips here.

For more information see Production thread

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Wednesday, December 26, 2007

Pofiger Intro.

Every game needs an intro, and usually it starts with some kind of producer's logo. Here is my mascot - "Cptn. Pofiger". I think he fits good for this task. The idea was, to let him turn something on with the big switch. Then I found this music and made a story board. He is looking for the switch, he walks, and then he turns the switch on.

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Monday, August 06, 2007

Easy Toon and b/w animation.

Hack'n SlashWhat can I say about Easy Toon? It's cool... ;) The program itself isn't very powerfull. But you'll have your fun! Really! Just try it. It is very easy to learn. And it is free... ;)

I found the idea of black and white animations also very interesting (really b/w, not grayscale!) and tryed to make some. (this one made with GraphicsGale)

Here are some links about: b/w animation and EasyToon:

The EasyToon place
EasyToon (japan)
Some great animations (french)

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Sunday, June 24, 2007

More Necroquest.

I'm still working on my adventure game "Necroquest". I allready have two music themes (of eight?) and more backgrounds.

I also made a short demo video, so you can see the animations and hear the music:

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Tuesday, November 21, 2006

More "The White Company" pixel art

Here are some characters, that I allready made for the game. At first - Robin. (Press his picture to see more) He will be the first player character in the game, so I made the 4 views and the walking animation for him allready. So I have enough views for a demo game. Now I have to make more highlander willagers...


Nifirtist. I do not really need her sprite right now, but I just wanted to make something girly. I am working on the chapter 1 right now and you can see her first time in the Chapter 4 , when she uses some magic against the enemies. I think, I shall animate her later... ^.^


And of course Sir Nigel. I have a great task for him at the end of the charter one and he needs a lot of animations, 'course he has to fight the monster...

That's all at first. I hope, you like them... ^_^

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Wednesday, August 09, 2006

Artoonix

A couple of months ago I found Artoonix. This software is in the development now and costs only $20. (It is shareware without time limit, so you can try it as long as you wish, before you buy it) I think, it is possible to buy it now, and then wait until it will be powerful like Toonz or Animo...

I've tested Artoonix, it is really simple to learn. There are some tutorials on the artoonix page, so you need about 30 minutes to learn, how to animate with artoonix. After I tried the "Pony Tutorial", I made this two sketches (the coloured one first).

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Monday, July 24, 2006

More Animations.

Just some rough sketches.

1. The fighting knight. This one is from "The White Company". There are many battle scenes in this adventure and I need fighting knights, highlanders and monsters. I'll show them later. Ok, this is only an animated skeleton. At first I make his movement and then I can draw and colour him.


2. Pofiger's soldier kung-fu. Ku-i-i-i-a! It is not enough to make him shooting his gun. He also needs some running and jumping. May be even some swordplay...

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Saturday, July 15, 2006

Animations...

It is strange, but I can't upload animated GIFs as usual. This Blog makes *.PNGs of them. ( --)//~
I have nothing against PNG format, but it seems, that nobody knows how to make them animated. <^_^; I have to post my images on imageshark. Ok. Let's post. Here are two short animations. Just two rough sketches I made.
1. One of the Cpt. Pofiger's soldiers. We wanted to make an animated film about them in 1992. We had an old 2x8mm camera (colour but no sound), because using video was not cool. Since we have a LOT of pictures, there is no film till now. But may be I'll make something later.

2. I think, I saw to many samurai films (films and animes) last time. I also saw "Yojimbo". (((o(^¡^")o))) Finally! It is simple genius! Now I'm looking for "Hidden fortress". Last time I saw this film, there were no translation at all! It's pity but: w(^o^)W oo—Watashi Nihongo Hanase mase--n. I mean, it must be translated. So I wanted to make some Samurai fight. Here are some frames from the starting sequence. May be I'll make more later.

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